i'm mireia, a barcelona-based junior product designer with a background in multimedia engineering.
i'm mireia, a barcelona-based junior product designer with a background in multimedia engineering.
Tech brought me into this space; creativity made me stay. Today, I use both sides to design useful and intuitive digital experiences.
How would I describe myself?
Analytical by background.
Engineering gave me the structure to break down complex problems.
Creative by heart.
Design lets me craft fresh solutions that resonate with people.
Fueled by life.
Off-screen, I love cinema, dancing, and exploring how tech and art blend together.
Tech brought me into this space; creativity made me stay. Today, I use both sides to design useful and intuitive digital experiences.
How would I describe myself?
Analytical by background.
Engineering gave me the structure to break down complex problems.
Creative by heart.
Design lets me craft fresh solutions that resonate with people.
Fueled by life.
Off-screen, I love cinema, dancing, and exploring how tech and art blend together.
Tech brought me into this space; creativity made me stay. Today, I use both sides to design useful and intuitive digital experiences.
How would I describe myself?
Analytical by background.
Engineering gave me the structure to break down complex problems.
Creative by heart.
Design lets me craft fresh solutions that resonate with people.
Fueled by life.
Off-screen, I love cinema, dancing, and exploring how tech and art blend together.
HOW I WORK
01. Understand the problem
I start by understanding the people I'm designing for, their needs and the context in which they use a product. I use research, conversations and feedback to identify problems worth solving.
02. Explore, define and prioritize
I organise insights, map user journeys and explore possible solutions. My goal is to simplify complex problems and define clear, meaningful user flows before focusing on the interface.
03. Design and prototype
I translate ideas into wireframes, interfaces and prototypes, paying attention to usability, visual hierarchy, consistency and accessibility.
04. Test and iterate
I use feedback and testing to identify friction points, refine design decisions and improve the experience. I see design as an iterative process rather than a one-time delivery.
05. Collaborate and deliver
I work with developers and stakeholders to consider technical feasibility, review functionality and help ensure that the final product reflects the intended experience and meets both user and business needs.
MY BACKGROUND
AI PRODUCT MANAGEMENT
Microsoft (Coursera)
March - July 2026
AI PRODUCT MANAGEMENT
Microsoft (Coursera)
March - July 2026
AI PRODUCT MANAGEMENT
Microsoft (Coursera)
March - July 2026
This additional training helped me broaden my understanding of product development and the considerations involved in creating AI-based products in B2B contexts.
PRODUCT DESIGNER
NIDDO APP S.L.
September 2025 - June 2026
PRODUCT DESIGNER
NIDDO APP S.L.
September 2025 - June 2026
PRODUCT DESIGNER
NIDDO APP S.L.
September 2025 - June 2026
At Niddo, I have expanded my experience by designing the main app and website from scratch, defining product features with the founding team and validating ideas through user testing and continuous monitoring.
DESIGN INTERN
Iris Venture Builder
May - August 2025
DESIGN INTERN
Iris Venture Builder
May - August 2025
DESIGN INTERN
Iris Venture Builder
May - August 2025
At Iris Venture Builder, I worked on digital materials for multiple early‑stage projects, learning to adapt quickly and collaborate across disciplines.
MULTIMEDIA ENGINEERING
La Salle Campus
2020 - 2025
MULTIMEDIA ENGINEERING
La Salle Campus
2020 - 2025
MULTIMEDIA ENGINEERING
La Salle Campus
2020 - 2025
My degree gave me a multidisciplinary foundation across design, technology and interactive media. It helped me understand both the user-facing and technical sides of digital experiences, from UX/UI and prototyping to frontend development and interactive systems.
BEYOND DESIGN
DAR ALAS PODCAST
DAR ALAS PODCAST
DAR ALAS PODCAST
Alongside my design work, I contributed to the production and coordination of a parenting podcast with the NIDDO APP team, working on episode planning, publishing and digital content across platforms.
This experience strengthened my organisational skills and my understanding of how content, communication and audience feedback work together.

4YFN & Mobile World Congress
4YFN & Mobile World Congress
4YFN & Mobile World Congress
I attended 4YFN and Mobile World Congress representing a startup as part of my product design experience. It gave me the opportunity to experience the startup ecosystem and see how digital products are presented in a business context.

LANGUAGES

CATALAN
Native Language

SPANISH
Native Language

English
Fluent · C1 Level
MY STECH STACK
DESIGN:
DESIGN:

Figma
The main tool I use to design intuitive products and effective digital solutions.

Framer
A tool I am currently learning to use and the framework I have used to create this portfolio
PRODUCT & COLLABORATION
PRODUCT & COLLABORATION

Notion
A workspace I use to organize projects, document processes, and keep product thinking structured.

Miro
A collaborative tool I use for brainstorming, mapping user flows, and ideating with teams.

Jira
A tool I have used to track tasks, follow development progress, and stay aligned with product teams.

Trello
A simple tool I use to manage tasks and keep workflows organized visually.
ADOBE CREATIVE CLOUD:
ADOBE CREATIVE CLOUD:

Adobe Premiere Pro
A tool I have used to create dynamic video edits through storytelling, motion, and pacing.

Adobe Illustrator
A tool I have used to design logos, characters, infographics, and visual assets.

Adobe Photoshop
A tool I have used to refine and enhance visual designs with detailed editing techniques.

Adobe After Effects
A tool I have used to add visual effects and motion graphics to collaborative short films.

Adobe Substance 3D Painter
A tool I have used to create textures and materials for 3D models in multimedia engineering projects.
BASIC METRIC ANALYSIS:
BASIC METRIC ANALYSIS:

App Store Connect
A tool I use to track app performance, analyze user behavior, and review feedback on iOS.

Google Play Console
A platform I use to monitor app performance, user feedback, and basic product metrics.
OTHERS:

Visual Studio Code
Used during my studies to build an educational app; strong understanding of development basics.

Basic HTML/CSS
Basic front-end knowledge developed during my studies.

3ds Max
Academic experience in 3D modeling and visual exploration.

Unity
Academic experience creating interactive prototypes and real-time environments.










Hi
Hi
Let's CONNECT!
I’m currently open to new full-time job opportunities in product and design teams.
I’m currently open to new full-time job opportunities in product and design teams.
Connect on Linkedin
Send Email
And feel free to take a look at my CV!
Spanish CV
English CV
Catalan CV
And feel free to take a look at my CV!
And feel free to take a look at my CV!
i'm mireia, a barcelona-based junior product designer with a background in multimedia engineering.
i'm mireia, a barcelona-based junior product designer with a background in multimedia engineering.
Tech brought me into this space; creativity made me stay. Today, I use both sides to design useful and intuitive digital experiences.
How would I describe myself?
Analytical by background.
Engineering gave me the structure to break down complex problems.
Creative by heart.
Design lets me craft fresh solutions that resonate with people.
Fueled by life.
Off-screen, I love cinema, dancing, and exploring how tech and art blend together.
Tech brought me into this space; creativity made me stay. Today, I use both sides to design useful and intuitive digital experiences.
How would I describe myself?
Analytical by background.
Engineering gave me the structure to break down complex problems.
Creative by heart.
Design lets me craft fresh solutions that resonate with people.
Fueled by life.
Off-screen, I love cinema, dancing, and exploring how tech and art blend together.
Tech brought me into this space; creativity made me stay. Today, I use both sides to design useful and intuitive digital experiences.
How would I describe myself?
Analytical by background.
Engineering gave me the structure to break down complex problems.
Creative by heart.
Design lets me craft fresh solutions that resonate with people.
Fueled by life.
Off-screen, I love cinema, dancing, and exploring how tech and art blend together.
HOW I WORK
01. Understand the problem
I start by understanding the people I'm designing for, their needs and the context in which they use a product. I use research, conversations and feedback to identify problems worth solving.
02. Explore, define and prioritize
I organise insights, map user journeys and explore possible solutions. My goal is to simplify complex problems and define clear, meaningful user flows before focusing on the interface.
03. Design and prototype
I translate ideas into wireframes, interfaces and prototypes, paying attention to usability, visual hierarchy, consistency and accessibility.
04. Test and iterate
I use feedback and testing to identify friction points, refine design decisions and improve the experience. I see design as an iterative process rather than a one-time delivery.
05. Collaborate and deliver
I work with developers and stakeholders to consider technical feasibility, review functionality and help ensure that the final product reflects the intended experience and meets both user and business needs.
MY BACKGROUND
AI PRODUCT MANAGEMENT
Microsoft (Coursera)
March - July 2026
AI PRODUCT MANAGEMENT
Microsoft (Coursera)
March - July 2026
AI PRODUCT MANAGEMENT
Microsoft (Coursera)
March - July 2026
This additional training helped me broaden my understanding of product development and the considerations involved in creating AI-based products in B2B contexts.
PRODUCT DESIGNER
NIDDO APP S.L.
September 2025 - June 2026
PRODUCT DESIGNER
NIDDO APP S.L.
September 2025 - June 2026
PRODUCT DESIGNER
NIDDO APP S.L.
September 2025 - June 2026
At Niddo, I have expanded my experience by designing the main app and website from scratch, defining product features with the founding team and validating ideas through user testing and continuous monitoring.
DESIGN INTERN
Iris Venture Builder
May - August 2025
DESIGN INTERN
Iris Venture Builder
May - August 2025
DESIGN INTERN
Iris Venture Builder
May - August 2025
At Iris Venture Builder, I worked on digital materials for multiple early‑stage projects, learning to adapt quickly and collaborate across disciplines.
MULTIMEDIA ENGINEERING
La Salle Campus
2020 - 2025
MULTIMEDIA ENGINEERING
La Salle Campus
2020 - 2025
MULTIMEDIA ENGINEERING
La Salle Campus
2020 - 2025
My degree gave me a multidisciplinary foundation across design, technology and interactive media. It helped me understand both the user-facing and technical sides of digital experiences, from UX/UI and prototyping to frontend development and interactive systems.
BEYOND DESIGN
DAR ALAS PODCAST
DAR ALAS PODCAST
DAR ALAS PODCAST
Alongside my design work, I contributed to the production and coordination of a parenting podcast with the NIDDO APP team, working on episode planning, publishing and digital content across platforms.
This experience strengthened my organisational skills and my understanding of how content, communication and audience feedback work together.

4YFN & Mobile World Congress
4YFN & Mobile World Congress
4YFN & Mobile World Congress
I attended 4YFN and Mobile World Congress representing a startup as part of my product design experience. It gave me the opportunity to experience the startup ecosystem and see how digital products are presented in a business context.

LANGUAGES

CATALAN
Native Language

SPANISH
Native Language

English
Fluent · C1 Level
MY STECH STACK
DESIGN:
DESIGN:

Figma
The main tool I use to design intuitive products and effective digital solutions.

Framer
A tool I am currently learning to use and the framework I have used to create this portfolio
PRODUCT & COLLABORATION
PRODUCT & COLLABORATION

Notion
A workspace I use to organize projects, document processes, and keep product thinking structured.

Miro
A collaborative tool I use for brainstorming, mapping user flows, and ideating with teams.

Jira
A tool I have used to track tasks, follow development progress, and stay aligned with product teams.

Trello
A simple tool I use to manage tasks and keep workflows organized visually.
ADOBE CREATIVE CLOUD:
ADOBE CREATIVE CLOUD:

Adobe Premiere Pro
A tool I have used to create dynamic video edits through storytelling, motion, and pacing.

Adobe Illustrator
A tool I have used to design logos, characters, infographics, and visual assets.

Adobe Photoshop
A tool I have used to refine and enhance visual designs with detailed editing techniques.

Adobe After Effects
A tool I have used to add visual effects and motion graphics to collaborative short films.

Adobe Substance 3D Painter
A tool I have used to create textures and materials for 3D models in multimedia engineering projects.
BASIC METRIC ANALYSIS:
BASIC METRIC ANALYSIS:

App Store Connect
A tool I use to track app performance, analyze user behavior, and review feedback on iOS.

Google Play Console
A platform I use to monitor app performance, user feedback, and basic product metrics.
OTHERS:

Visual Studio Code
Used during my studies to build an educational app; strong understanding of development basics.

Basic HTML/CSS
Basic front-end knowledge developed during my studies.

3ds Max
Academic experience in 3D modeling and visual exploration.

Unity
Academic experience creating interactive prototypes and real-time environments.










Hi
Hi
Let's CONNECT!
I’m currently open to new full-time job opportunities in product and design teams.
I’m currently open to new full-time job opportunities in product and design teams.
Connect on Linkedin
Send Email
And feel free to take a look at my CV!
Spanish CV
English CV
Catalan CV
And feel free to take a look at my CV!
And feel free to take a look at my CV!
i'm mireia, a barcelona-based junior product designer with a background in multimedia engineering.
i'm mireia, a barcelona-based junior product designer with a background in multimedia engineering.
Tech brought me into this space; creativity made me stay. Today, I use both sides to design useful and intuitive digital experiences.
How would I describe myself?
Analytical by background.
Engineering gave me the structure to break down complex problems.
Creative by heart.
Design lets me craft fresh solutions that resonate with people.
Fueled by life.
Off-screen, I love cinema, dancing, and exploring how tech and art blend together.
Tech brought me into this space; creativity made me stay. Today, I use both sides to design useful and intuitive digital experiences.
How would I describe myself?
Analytical by background.
Engineering gave me the structure to break down complex problems.
Creative by heart.
Design lets me craft fresh solutions that resonate with people.
Fueled by life.
Off-screen, I love cinema, dancing, and exploring how tech and art blend together.
Tech brought me into this space; creativity made me stay. Today, I use both sides to design useful and intuitive digital experiences.
How would I describe myself?
Analytical by background.
Engineering gave me the structure to break down complex problems.
Creative by heart.
Design lets me craft fresh solutions that resonate with people.
Fueled by life.
Off-screen, I love cinema, dancing, and exploring how tech and art blend together.
HOW I WORK
01. Understand the problem
I start by understanding the people I'm designing for, their needs and the context in which they use a product. I use research, conversations and feedback to identify problems worth solving.
02. Explore, define and prioritize
I organise insights, map user journeys and explore possible solutions. My goal is to simplify complex problems and define clear, meaningful user flows before focusing on the interface.
03. Design and prototype
I translate ideas into wireframes, interfaces and prototypes, paying attention to usability, visual hierarchy, consistency and accessibility.
04. Test and iterate
I use feedback and testing to identify friction points, refine design decisions and improve the experience. I see design as an iterative process rather than a one-time delivery.
05. Collaborate and deliver
I work with developers and stakeholders to consider technical feasibility, review functionality and help ensure that the final product reflects the intended experience and meets both user and business needs.
MY BACKGROUND
AI PRODUCT MANAGEMENT
Microsoft (Coursera)
March - July 2026
AI PRODUCT MANAGEMENT
Microsoft (Coursera)
March - July 2026
AI PRODUCT MANAGEMENT
Microsoft (Coursera)
March - July 2026
This additional training helped me broaden my understanding of product development and the considerations involved in creating AI-based products in B2B contexts.
PRODUCT DESIGNER
NIDDO APP S.L.
September 2025 - June 2026
PRODUCT DESIGNER
NIDDO APP S.L.
September 2025 - June 2026
PRODUCT DESIGNER
NIDDO APP S.L.
September 2025 - June 2026
At Niddo, I have expanded my experience by designing the main app and website from scratch, defining product features with the founding team and validating ideas through user testing and continuous monitoring.
DESIGN INTERN
Iris Venture Builder
May - August 2025
DESIGN INTERN
Iris Venture Builder
May - August 2025
DESIGN INTERN
Iris Venture Builder
May - August 2025
At Iris Venture Builder, I worked on digital materials for multiple early‑stage projects, learning to adapt quickly and collaborate across disciplines.
MULTIMEDIA ENGINEERING
La Salle Campus
2020 - 2025
MULTIMEDIA ENGINEERING
La Salle Campus
2020 - 2025
MULTIMEDIA ENGINEERING
La Salle Campus
2020 - 2025
My degree gave me a multidisciplinary foundation across design, technology and interactive media. It helped me understand both the user-facing and technical sides of digital experiences, from UX/UI and prototyping to frontend development and interactive systems.
BEYOND DESIGN
DAR ALAS PODCAST
DAR ALAS PODCAST
DAR ALAS PODCAST
Alongside my design work, I contributed to the production and coordination of a parenting podcast with the NIDDO APP team, working on episode planning, publishing and digital content across platforms.
This experience strengthened my organisational skills and my understanding of how content, communication and audience feedback work together.

4YFN & Mobile World Congress
4YFN & Mobile World Congress
4YFN & Mobile World Congress
I attended 4YFN and Mobile World Congress representing a startup as part of my product design experience. It gave me the opportunity to experience the startup ecosystem and see how digital products are presented in a business context.

LANGUAGES

CATALAN
Native Language

SPANISH
Native Language

English
Fluent · C1 Level
MY STECH STACK
DESIGN:
DESIGN:

Figma
The main tool I use to design intuitive products and effective digital solutions.

Framer
A tool I am currently learning to use and the framework I have used to create this portfolio
PRODUCT & COLLABORATION
PRODUCT & COLLABORATION

Notion
A workspace I use to organize projects, document processes, and keep product thinking structured.

Miro
A collaborative tool I use for brainstorming, mapping user flows, and ideating with teams.

Jira
A tool I have used to track tasks, follow development progress, and stay aligned with product teams.

Trello
A simple tool I use to manage tasks and keep workflows organized visually.
ADOBE CREATIVE CLOUD:
ADOBE CREATIVE CLOUD:

Adobe Premiere Pro
A tool I have used to create dynamic video edits through storytelling, motion, and pacing.

Adobe Illustrator
A tool I have used to design logos, characters, infographics, and visual assets.

Adobe Photoshop
A tool I have used to refine and enhance visual designs with detailed editing techniques.

Adobe After Effects
A tool I have used to add visual effects and motion graphics to collaborative short films.

Adobe Substance 3D Painter
A tool I have used to create textures and materials for 3D models in multimedia engineering projects.
BASIC METRIC ANALYSIS:
BASIC METRIC ANALYSIS:

App Store Connect
A tool I use to track app performance, analyze user behavior, and review feedback on iOS.

Google Play Console
A platform I use to monitor app performance, user feedback, and basic product metrics.
OTHERS:

Visual Studio Code
Used during my studies to build an educational app; strong understanding of development basics.

Basic HTML/CSS
Basic front-end knowledge developed during my studies.

3ds Max
Academic experience in 3D modeling and visual exploration.

Unity
Academic experience creating interactive prototypes and real-time environments.










Hi
Hi
Let's CONNECT!
I’m currently open to new full-time job opportunities in product and design teams.
I’m currently open to new full-time job opportunities in product and design teams.
Connect on Linkedin
Send Email
And feel free to take a look at my CV!
Spanish CV
English CV
Catalan CV
And feel free to take a look at my CV!
And feel free to take a look at my CV!